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“Wanna run a RAID on FF14?”, says the Healer.
“RUN A RAID!”, says the Tank.
“I’m on”, says the DPS.
“Heal me! Heal me!!”, says the other DPS.
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“Delay, the inevitable.”, says the Healer.
The entire development team was addicted to FF14 online for the past 2 months. On Friday, 1st of April, our Physical Ranged DPS got a notification on discord: “Ludum Dare 50 Begins in 5 minutes!” The abrupt news totally caught us off guard…
During the development of the game, we struggled to focus on the jam. We had such a hard time holding back the impulse of launching FF14 online and running a raid together.
“Let’s do our dailies. Come on, it will only be an hour.”
“Raid?”
“Raid, maybe?”
We finally got to the point of naming our game, but our ‘guru of naming stuff’ was asleep (the Ranged Physical DPS), the rest of us decided to name our jam entry: “wHat would a game made by warriors Of light look like when they desPerately want to play FFXIV Endwalker ”. BECAUSE WE WANT TO RAID!!!
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We incorporated one of the areas in FF14 online, “Ultima Thule” in our game concept.
The lonely and wandering astronaut traverses the universe of chessboard while dodging asteroids and black holes with abilities he learned throughout the journey. Just as he gathered enough stars to prove his strength and willpower, the merciless universe showed its true self: INCREASED AOE.
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//Ludum Dare 50 / 2022
Tank: Robert LI // DPS: Tilkey YANG & AnoiF. LU // Healer: Ink SUN
Game Design: Robert LI // Tilkey YANG // AnoiF. LU // Ink SUN
Game Programming: Robert LI // AnoiF. LU
Game Art & UI: Ink SUN
Music & Sound Design: Tilkey YANG


